Increases the total damage output of every damage by 60%/80%/100%/120% ( 80%/ 100%/ 120%/ 140%) when the maximum amount of units is bonded.ġ0 Upheaval ally attack speed bonus per channeled second increased to 12.Neutral creeps do not react to the damage.Non-player-controlled units are not aggro'd by the damage.Once bonded, they always spread and/or receive the spread damage. The distance between the bonded units does not matter.Therefore, if a unit dies to the damage done by Fatal Bonds, Warlock gets credited for the kill. The shared damage is always sourced to Warlock.This also means it shares damage instances that exceeded the targets' current health and killed them.This means that the damage spreads before all manipulations, so that it may only be affected by incoming damage manipulation the affected targets have.Spreads the full damage value before the affected enemy targets actually take the damage.Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.Fully procs on-damage effects such as Corrosive Skin, except those which have a minimum damage threshold (e.g.Sacred Arrow on creeps) shares an instance of 0 damage to all affected targets. Instant kill effects in the form of HP Removal (e.g.It is also fully affected by outgoing damage manipulation, if the amplification is sourced to Warlock. Shared physical damage and magical damage is still affected by damage block and magic resistance respectively.Therefore, the shared damage interacts with every on-damage effects (i.e.Shares all 3 damage types, but not from HP Removal effects (e.g.Damage shared is the same type as the source damage.Successive casts of Fatal Bonds fully stack and work independently from each other.Can bond units inside the Fog of War, but cannot bond invisible units.The debuff can still stack on the same units if no other previously bonded units are nearby.
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